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App Development
How to improve Unity mobile game performance
A structured approach to Unity performance across frame rate, rendering, physics, assets, memory and representative mobile devices.
GUIDEHow do asynchronous programming and APIs work in Dart?
A practical explanation of Dart futures, streams and API handling for responsive Flutter applications.
GUIDEWhat is a REST API, and how does it work?
A clear explanation of REST APIs and how mobile apps, websites and business systems exchange data.
GUIDEHow do type safety and null safety work in Dart?
How Dart types and null safety catch incorrect assumptions earlier and help teams change mobile applications with greater confidence.
GUIDEHow to plan a Unity mobile game before development
A practical process for defining a Unity game’s audience, core loop, content, technology, commercial model and first release.
GUIDEHow do Dart and Flutter work together?
The different roles played by Dart and Flutter when building, testing and releasing a cross-platform application.
GUIDEUnity or Flutter: which should you use for a mobile game?
How to choose between Unity and Flutter for mobile game projects based on gameplay, rendering, interface and long-term product needs.
GUIDEWhat is Dart, and why is it used for app development?
A practical introduction to Dart, its development tools and why it is the language behind Flutter applications.
GUIDEWhat is Unity, and why is it used for game development?
A practical introduction to Unity, its cross-platform game engine and when it is a sensible foundation for a mobile game.
GUIDEWhy use Flutter for an ecommerce app?
How Flutter can create a branded mobile-commerce experience connected to Shopify, WooCommerce or a bespoke ecommerce backend.
GUIDEWhat ongoing maintenance does a Flutter app need?
The practical work required to keep a Flutter app supported, secure and useful after its first app-store release.
GUIDEHow do you publish a Flutter app to Apple and Google?
What happens between a finished Flutter build and public release, including accounts, signing, listings, privacy, testing and review.